Anna Winterstein
Narrative Design, Game Design, Writing

I'm a Game Designer at Lively (a Keywords studio), where I draw from my narrative and systems experience to create emotionally impactful games. I'm currently Acting Lead Designer on an unnanounced mobile title (watch this space!)
I also work freelance as a Lead Narrative Designer and Writer. My latest project in this capacity is Coffee Talk Tokyo, to be released in 2025.
My skillset ranges from character sheets to Machinations simulations. I'm comfortable with Unity and happy to write code in C#.
I especially love solving tricky logic, implementing exploratory game prototypes, and writing fast-paced dialogue delivered by diverse casts of characters.
I have worked on AAA, mobile, and indie titles, and I am equally compelled by the distinct challenges of each of those pipelines.
Currently, I'm available to join or to lead projects as a freelancer. If you're looking for someone to devise, support, and implement a strong storytelling vision, let's talk!
My Latest Projects
Coffee Talk
Hibiscus and Butterfly

I came up with one new character, established 5 character arcs, and wrote 6 in-game days for the newest installment of this beloved, heartwarming visual novel.
Hello Kitty AR
Kawaii World

In tandem with another Narrative Designer, we've designed a quest and dialogue system from scratch, established character voices, and wrote funny, snappy dialogue for this cute mobile game (unreleased).
F1 Manager
2022

For this AAA racing management game, I wrote voiced race commentary, with a variety of lines to reflect changing tracks, circumstances, and drivers.
Love Island the Game
Season 4

I wrote several episodes of entertaining romance as well as situation-specific modules for Season 4 of this lighthearted mobile narrative game.
My Samples
To see samples of my work, please visit
My writing samples page
It contains examples of dialogue, barks, quest design, and other narrative work.
If you don't have the password, drop me a line and I'll send it to you.
If you'd like to see my resume, please feel free to add me on
LinkedIn.
My Personal Games
Candies in the Snow

This is a short game, written in Ink and implemented in Unity, about childhood, lost bonds, and new beginnings.
Those Who Stay

A 5-minute story game in Unity, exploring the passage of time and the mourning of those who are still here.
Free Verse

A meditative poetry game to jog your creativity, featuring procedural generation and a calming 3D environment.
Other Credits
I wrote and contributed to the game design of The Star, an experimental, tarot-based game
The Colours of Sand
a short story about two women in love during a strange war, published in Beneath Ceaseless Skies.
My itch.io page
where you can find more of my personal projects.