Anna Winterstein
Narrative Design, Game Design, Writing
I'm a Freelance Game Designer and Writer, drawing from my narrative, systems, and leadership experience to create emotionally impactful games.
My two most recently released titles are Coffee Talk Tokyo, on which I was the creative lead and lead writer, and Pusheen's Place, where I covered the first year of development as lead designer. Scroll down for more info on these and other projects!
My skillset ranges from character sheets to Machinations simulations. I'm comfortable with Unity and happy to write code in C#.
I especially love solving tricky logic, implementing exploratory game prototypes, and writing fast-paced dialogue delivered by diverse casts of characters.
I have worked on AAA, mobile, and indie titles, and I am equally compelled by the distinct challenges of each of those pipelines.
Currently, I'm available to join or to lead projects as a freelancer. If you're looking for someone to devise, support, and implement a strong storytelling vision, let's talk!
My Game Projects
Coffee Talk
Tokyo
CTT on SteamCTT on Open Critic
I was the lead writer and creative lead on this well-reviewed title, overseeing character arcs and design, feedbacking on art, and writing half of the scripts.
Pusheen's
Place
On Apple Arcade
I oversaw the design of this cosy mobile title from inception to vertical slice, managing a team of designers, ensuring alignment on design tenets across disciplines, and fostering a positive relationship with the IP holder.
F1 Manager
2022
F1 Manager 2022 on Steam
For this AAA racing management game, I wrote voiced race commentary, with a variety of lines to reflect changing tracks, circumstances, and drivers.
Love Island the Game
Season 4
LITG Play Store Page
I wrote several episodes of entertaining romance as well as situation-specific modules for Season 4 of this lighthearted mobile narrative game.
Coffee Talk
Hibiscus and Butterfly
CTHB on SteamI wrote 6 in-game days and created 6 character arcs in this beloved indie sequel.
Hello Kitty
AR World
On Web Archive
I was one of two narrative designers on this unreleased mobile game, tasked with the creation, implementation, and writing of a complete quest and dialogue system.
Cartomancy
Anthology
On Steam
I wrote and contributed to the game design of The Star, an experimental, tarot-based game.
My Samples
To see samples of my work, please visit
My writing samples page
It contains examples of dialogue, barks, quest design, and other narrative work.
If you don't have the password, drop me a line and I'll send it to you.
If you'd like to see my resume, please feel free to add me on
LinkedIn.
My Personal Games
Candies in the Snow
Candies in the snow
This is a short game, written in Ink and implemented in Unity, about childhood, lost bonds, and new beginnings.
Those Who Stay
Those Who Stay
A 5-minute story game in Unity, exploring the passage of time and the mourning of those who are still here.
Free Verse
Free Verse
A meditative poetry game to jog your creativity, featuring procedural generation and a calming 3D environment.
More Writing
a short story about two women in love during a strange war, published in Beneath Ceaseless Skies.
My itch.io page
where you can find more of my personal projects.